![]() You can learn more about the error messages in EdScratch in our tutorial videos and in the EdScratch warning messages guide. If you have a red warning message in the ‘bug box’ at the bottom of the EdScratch app, you will not be able to download the program until this critical issue is resolved. ![]() Follow the step-by-step guide on setting up your device for EdScratch beginning on page 6 of the Getting started guide. Make sure your programming device is set up to work with EdScratch. Comments are designed to be used as useful ‘sticky-notes’ helping the programmer and others understand the program.ĭepending on the type of computing device you have, there are a few different things that can cause problems downloading programs with EdScratch. Comment blocks are ignored by the compiler and have no affect on the EdScratch program. The pink block in the Comment category allows you to add in text comments as notes in a program. The Operators category blocks include expressions and computation operators designed to be used with sensing and other data inside programs. The green blocks in the Operators category are all blocks that can be used as either value inputs (oval shaped blocks) or Boolean inputs (diamond-shaped blocks) inside blocks in an EdScratch program. These blocks allow you to turn different sensors on or off, clear stored sensing data and use sensing data as value inputs (oval shaped blocks) or Boolean inputs (diamond-shaped blocks) inside blocks in an EdScratch program. The light blue blocks in the Sensing category are all related to the Edison robot’s various sensors. Loops, waits and if-statement control blocks can all be found in the Control category. The light orange blocks in the Control category are all programming control structures which can be used to affect the flow of an EdScratch program. The yellow blocks in the Event category are all sensor-related event blocks that can be used as interrupts beginning subroutines in EdScratch programs. Once a variable has been created by using the ‘Make a variable’ button and giving the variable a name, the Data category is populated with dark orange blocks related to data manipulation using any created variables. Initially containing only two buttons, the Data category is how you make and manage variables in EdScratch. Single beeps, musical notes and blocks which control only music note blocks are all in this category. The light purple blocks in the Sound category are all related to the Edison robot’s audio outputs. Both the visible light (red LEDs) and infrared LEDs outputs (for IR messaging) can be controlled using blocks in this category. The dark purple blocks in the LEDs category are all related to the Edison robot’s LED outputs. The dark blue blocks in the Drive category are all related to the Edison robot’s motor outputs. I'll wait, but if no conclusion is reached then that's fine too I guess.All of the blocks in EdScratch are arranged into one of the nine different block categories in the block pallet. I'm not looking for a remix detector, I'm not that type of person If anyone knows how to do this, then that'd be great! Sidenote: I'm not in any rush to add this feature, this can take as long as it needs to. I still want them to play the game, I just don't want cheated scores. What I want: - I want to see if there's a way to automatically detect when the editor is open without interrupting gameplay, and display a message letting them know that their score is not valid. ![]() I've seen other threads before creating this one, but either they're outdated, or have issues that might effect average players. I am pretty decent at literally everything else I can do though. The project isn't shared, but I have shared an earlier version of it: (Edit) My understanding: - I understand Cloud Variables can already detect that sort of stuff, but I'm no expert with cloud variables themselves, to help gauge how inexperienced I am, just know I don't understand the whole username encoding thing. If someone looks at the code then they might alter the game to potentially give themselves millions of points per second. The situation: - I am creating a Tetris-like project, and at the end your score is displayed.
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