There are times, though, when you don't want an aneurysm while playing. It's more fun to take risks, no matter how many f-bombs I have to drop. If you think I learned my lesson, think again. It felt like a scene from a horror film, with phantasmal antagonists on either side of me looking to steal my soul. That didn't stop me from swearing when two ghosts pincered me in the straightaway. I'd remind myself to be aware of the ghosts, but as a careless arcade gamer, I'm not afraid of a little peril. The ones that always got me were the long straightaways. Every other level presents you with a new maze to master, each with its own little traps and tricky corners to help accentuate the risk-taking aspects. Just when you thought you'd mastered the labyrinth, the screen changes on you. Do you run like a coward or dive in like a daredevil? The close shaves keep the game exciting, and are the heart and soul of any good Pac game, that and learning the ins and outs of the maze and using its many features to your advantage. ![]() You rush in to eat it, but notice there's a ghost approaching the fruit as well. A bouncing fruit that packs a goodish amount of bonus points bounces towards you. Wandering the maze, munching dots hyphens, and dodging ghosts remains the same as always. The game's copycatting isn't limited to visuals. That alone is an impressive feat for an older game. It does, however, look very similar to its source as close as an Atari 2600 game can look to its arcade version. It doesn't have the amusing cutscenes or the charming music, it doesn't feature the same lovable sound effects or simple, yet gorgeous visuals. Pac-Man is, though, it's still not a substitute for the arcade version. None of that stopped the determined yellow gal! She produced a not-so-lady-like middle finger to the haters, jumped onto the console, and showed her male counterpart how it's done. Its console predecessor is infamous, usually considered one of the worst ports and biggest video game disappointments in history strike three. It was an early 80s console port of an arcade game strike one. Considering the logic many people hold, it should have been a complete failure. ![]() Pac-Man didn't have a whole lot going for it. When you think about it, Atari 2600's Ms. Each key factor- mechanics, rules, progressively climbing difficulty, spot on collision detection-comes together to make a simple, fast-paced and addictive title." "As you hone your skills, you'll find situations growing more desperate and thrilling.
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